• src/sbbs3/scfg/scfg.c scf

    From Rob Swindell (on Windows@VERT to Git commit to main/sbbs/m on Saturday, December 23, 2023 04:45:00
    https://gitlab.synchro.net/main/sbbs/-/commit/195bf80298e94b0e221dc434
    Modified Files:
    src/sbbs3/scfg/scfg.c scfgnode.c scfgsrvr.c
    Log Message:
    Add per-server JavaScript and Failed Login Attempst sub-menus

    Add -host=<name> option to set the hostname to use for alternative sbbs.ini file.

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  • From Rob Swindell (on Windows@VERT to Git commit to main/sbbs/m on Wednesday, December 27, 2023 23:24:00
    https://gitlab.synchro.net/main/sbbs/-/commit/b05a6517734bfa64665741a7
    Modified Files:
    src/sbbs3/scfg/scfg.c scfg.vcxproj
    Log Message:
    Use GDI mode for Windows builds of SCFG, making this a Windows/GUI app now

    In Windows 11, "Windows Terminal" is now the default console (though the Windows user can change that to the old conhost.exe). Running UIFC
    apps (e.g. SCFG) in Windows console mode from within a Windows Terminal
    console doesn't always display correctly (depending on the width of the console). And even if if the app displays correctly at first in console
    mode, it's very easy for the user to resize the console window and just
    totally foobar the display of the app.

    Windows console mode (previously, the default interface mode) is still available ("-iw" option) if one wants to use it instead.

    However, stdio/door mode ("-id") and ANSI mode ("-ia") can't be used directly from a console.

    The help/usage output is sent in Windows console mode (not stdout or GDI mode) so it creates a new window, disables mouse support (so you can copy text from it). stdout doesn't work from GUI apps. Fun times.

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